Showing posts with label Frank Welker. Show all posts
Showing posts with label Frank Welker. Show all posts

Friday, July 10, 2020

Scoob: A doggone hoot

Scoob (2020) • View trailer 
3.5 stars. Rated PG, for mild suggestive humor and fantasy peril

By Derrick Bang • Originally published in The Davis Enterprise, 7.10.20


Scooby-Doo, the nervous Great Dane with a nose for supernatural-style trouble — and a manner of “speaking” borrowed from Astro, on The Jetsons — has covered an amazing amount of territory since solving his first cast back on Sept. 13, 1969.

Our young heroes — from left, Velma, Fred, Shaggy, Daphne and Scooby-Doo — don't
know it yet, but they're about to solve their first mystery.
The character and his human sidekicks have never notbeen ubiquitous on television, thanks to well over a dozen variations on their initial 17-episode run … not to mention numerous direct-to-video films and several (mostly) live-action entries.

It’s safe to say that Scooby-Doo has eclipsed Rin Tin Tin and Lassie as the world’s most famous canine screen hero. (No accident, these days, that we refer to a crime-solving detective’s posse as a “Scooby gang.”)

Director Tony Cervone’s Scoob, debuting on HBO Max and other video-on-demand platforms, is guaranteed to keep the lovable pooch vibrant for additional years to come.

Cervone’s pacing frequently has the frantic intensity of classic Warner Bros. cartoons, and the script — credited to no fewer than six hands — definitely captures the original Scooby vibe, while inserting snarky asides and droll one-liners that’ll keep adults equally entertained. The voice talent is solid, and longtime Saturday morning cartoon fans will have fun spotting all the supporting characters borrowed from other Hanna-Barbera shows.

The film is littered with additional Hanna-Barbera “Easter eggs”; you’ll want to pay careful attention to billboards and street signs.

Scoob also serves as an origin story, of sorts, with a lengthy prolog that shows how a clumsy puppy with hilariously oversized paws chances to meet 10-year-old Shaggy Rogers at California’s Venice Beach. Of course, they bond over a shared sandwich, and thereafter become inseparable best buds.

Halloween arrives shortly thereafter, at which point Shaggy and Scoob meet up with Daphne, Velma and Fred. During a pell-mell attempt to retrieve Shaggy’s bag of Halloween candy from a supposedly haunted house — with Scoob hindering as much as helping — the quintet exposes the actual culprit behind these faux scary doings.

(That’s key; classic Scooby-Doo adventures always seemed to involve dire supernatural events, ultimately revealed — after all manner of pratfalls and red herrings — to be the work of decidedly Earthbound human baddies.)

Friday, June 23, 2017

Transformers: The Last Knight — Should be junked

Transformers: The Last Knight (2017) • View trailer 
No stars (turkey). Rated PG-13, for relentless sci-fi action violence

By Derrick Bang • Originally published in The Davis Enterprise, 6.23.17

This isn’t even a good video game.

As a movie, it’s a $260 million disaster.

When Col. William Lennox (Josh Duhamel) inexplicably decides that the über-evil
Megatron might help U.S. forces find some all-important Transformers tech, he okays
the release of a ferocious quartet of evil Decepticons. Which immediately start fragging
every human being in sight. Like, anybody expected otherwise?
Actually, the term movie doesn’t even apply. Movies have plots. And characters. This cacophonous monument of soulless wretched excess has neither.

I’m frankly astonished that Art Marcum, Matt Holloway, Ken Nolan and Akiva Goldsman have the audacity to claim credit for a script. The spoken lines in this junkyard dog are so sparse — often limited to monosyllabic exhortations such as “We’ve got to go!,” “Hang on!,” “Good job!” and “Jump!” — and the action so haphazard, that one could watch the entire 149-minute mess with the dialog track eliminated entirely, and have just as much success trying to extract meaning from the bonkers narrative.

That also would spare us from the faux profundities in the film’s hilariously overwrought voice-over narration. The Monty Python gang, at their prime, could not have concocted more ludicrously silly monologues. But helmer Michael Bay intends us to take them seriously.

Bay began his career as a director of music videos, and it could be argued — particularly during the past decade — that he never shifted gears. Such video shorts are no more than a series of flamboyant, hyper-edited visuals solely in service of the music; with very rare exception, there’s no such thing as “story” or “character.”

The same could be said of Transformers: The L(e)ast Knight, fifth entry in this increasingly dismal franchise, which is no more than an overlong showcase reel for numerous special effects companies. Bay couldn’t care less about story, and he obviously couldn’t care less about character; his notion of an “emotional moment” starts and stops with a tight-tight-tight close-up of a given actor’s face, always bearing a silent, stricken, gape-mouthed expression. Pause and hold for what seems an eternity.

Tears are optional (but desired).

The result would be laughable, if the process of watching the damn thing weren’t so relentlessly repetitious, predictable, exhausting and tediously dull.

Bay doesn’t make movies; he makes product. Noisy, lowest-common-denominator trash designed for an indiscriminate international market.

Expensive and impressively mounted trash, to be fair ... but trash nonetheless.