3.5 stars. Rating: PG, and needlessly, as this film is fine for all ages
By Derrick Bang
Although the enormously
successful Ice Age franchise would
seem to have captured the market for animated features set in prehistoric
times, that series has focused exclusively on animals, while ignoring the early
stirrings of humanity.
Clearly, that oversight begs to
be addressed, and The Croods does so
with considerable humor: much of it derived from the cheekily anachronistic
manner in which these characters interact with an environment that never quite
existed in our own past. Writer/directors Chris Sanders and Kirk DeMicco have
set their saga — in their own words — somewhere between the Jurassic Age and
the “Katzenzoic Era” ... which explains the colorful assortment of birds,
reptiles and mammals that we’re unlikely to find in the fossil record.
Think of television’s The Flintstones, although considerably
more primitive, and with a lot more attitude.
Our family is composed of a
father figure, Grug (voiced by Nicholas Cage), who does his best to preserve
the safety of his mate, Ugga (Catherine Keener); their adolescent son, Thunk
(Clark Duke); and toddler Sandy (not really talking yet). The clan also
includes Grug’s mother-in-law, Gran (Cloris Leachman); and typically rebellious
teenage daughter Eep (Emma Stone).
At first blush, it wouldn’t seem
that Eep has much to rebel against,
but in fact her home life has become insufferably claustrophobic. The Croods
once shared their valley with several other family units, all of which have
perished, often in some larger predator’s stomach.
As a result, the iron-handed Grug
has issued a series of edicts that allows his family only two activities:
foraging for food, and hunkering for safety in a dark cave. He regards their continued
existence as proof that his various credos are the height of wisdom: Fear is
good, change is bad; Anything fun is bad; and Never not be afraid.
A rather stifling set of rules,
particularly for a headstrong and curious young woman who wants to live, and see more of her world.
Following a brief explanatory
prologue, in order to set the stage, Sanders and DeMicco open their story with
a frenetic set piece: a typical egg hunt, in order to secure breakfast. This
hilarious sequence has the rip-snortin’ pace of a classic Warner Bros. cartoon
short, with Alan Silvestri’s equally tumultuous score further propelling the
action. I promise, you’ll gasp for breath, mostly from laughing so hard.
It’s a great way to introduce
these six characters, and their dangerous environment.
Although poor Eep has no reason
to expect the dull routine to change, she’s awakened one night by a strange
glowing something that dances about,
leaving bright embers in its wake. Defying her father’s primary safety rule,
she leaves the cave and follows this small, bobbing “sun” ... and thus gains
her first glimpse of fire.
And of Guy (Ryan Reynolds), the
rather unusual young man wielding it.
Guy isn’t merely a few steps
higher on the evolutionary ladder; he’s several floors more advanced, both in terms of physique and intelligence.
Grug and his family haven’t developed anything more advanced than cave painting
— in other words, not even the most rudimentary tool — but after a few minutes
with Guy, we’re sure he’d know how to place all the forks in the most
complicated high-society table setting.
He invents things constantly,
whether umbrellas or fur-lined boots to protect sensitive feet from sharp-edged
rocks and shells. Naturally, being a typical young woman, Eep adores getting a new pair of shoes; that
throwaway gag is typical of the snarky, future-referencing humor with which
Sanders and De Micco fill their script. Their story isn’t merely amusing; it’s
frequently clever ... and always rich with imagination.
This obviously is a warped,
parallel-world version of our own pre-history, but Sanders and De Micco are
careful to establish a rigorous set of rules, and then follow them.
The biggest narrative leap is the
fact that Guy somehow knows that massive change is imminent, and that their
land soon will be rent with massive storms and earthquakes. Geologically
speaking, the continents are about to be shaped, and Guy has been heading for
safer ground. (One also wonders how he knows where “safer ground” will be, but we gotta just go with the flow.)
Grug, naturally, is horrified.
Guy’s very presence is change with a capital “C”; far worse is his insistence
that their lifestyle must be uprooted. Fortunately (?), a slight seismic shift
makes the decision for them, at which point everybody reluctantly embarks on a
journey that promises all sorts of the fear-laced unknowns that Grug has worked
so hard to avoid.
Well ... not everybody is reluctant. Guy seems to know what he’s doing — even if
he’s initially trapped within a dead tree trunk carried by Grug — and Eep is
swooningly content to follow this hunky new fella to the ends of the Earth.
Which might be where they’re going.
This new dynamic is just as
contemporary as the whimsical generation gap that keeps Grug and his impulsive
daughter at odds with each other; now he’s got this cute boy to worry about, as well. Guy, in turn, recognizes the likely
consequences, should he allow this lovestruck young woman to throw herself at
him ... since her father is strong enough to eliminate annoyances by hurling
them halfway to the horizon.
Sanders and De Micco make a great
creative team, which is frankly intriguing, because their respective résumés
couldn’t be more different. De Micco has a short list of credits that, until
now, has been limited to puerile, family-friendly junk such as Space Chimps, Racing Stripes and Casper’s
Scare School. Sanders, in great contrast, is a prolific and quite
accomplished Disney alum who cut his teeth co-scripting Beauty and the Beast, Aladdin
and The Lion King before concocting
the premise for Lilo & Stitch and
earning his first directorial credit with that film.
More significantly, Sanders then
hopped over to DreamWorks, teamed up with Dean DeBlois and graced us with How to Train Your Dragon, still one of
the finest animated fantasies of the 21st century. The Croods isn’t in that classic’s
league, but this new collaboration with De Micco is equally adept at appealing
to all ages.
Sanders, it should be mentioned,
also is an occasional voice actor. He supplied the not quite intelligible
squeaks, squawks and grunts for Stitch, a trick he repeats here by voicing
Belt, a tame — and very smart — sloth that, yes, holds up Guy’s pants. Belt
represents another new concept for the Croods: a “pet,” meaning “an animal you
don’t eat.”
Belt also supplies well-timed,
orchestral-style fanfares, to punctuate particularly triumphant moments. Which,
naturally, drives Grug even crazier.
Cage should think hard about
doing more voice work, because — sad to say — this is his best film since the
first National Treasure, almost a
decade ago. He’s great as a harried father figure, and his various frustrated
asides are perfectly timed. His best moment comes as Grug loftily insists that
he’s just as clever as Guy, in terms
of inventing things; Cage’s effort at faux sophistication, in this sequence, is
to die for.
When it comes to snarky
one-liners, though, Leachman takes top honors; she earns a chuckle from pretty
much every word that snidely escapes between Gran’s lips. Stone is equally well
cast, turning Eep into a stalwart heroine who (it must be said) is far more
interesting, as a character, than Merida, in last year’s Brave.
Reynolds imbues Guy with an
appropriate blend of spirit and valor, while carefully adding a
self-deprecating tone that is mindful of Grug’s hair-trigger temper.
Duke isn’t able to be much more
than whiney, in part because Thunk is an under-developed stereotype: the dopey
little brother. Ugga, as well, rarely displays much personality; Keener does
little beyond making her the voice of reason, while trying to placate Grug. The
overall character development, then, is a bit uneven: unfortunate, since we
have only eight characters to begin with.
The animation style deliberately
leans toward cartoonish exaggeration, while at the same time acknowledging
real-world behavior; watch the way Eep crouches, as she sees fire for the first
time, or the decidedly feline attitude displayed by this saga’s version of a
saber-tooth tiger. Mild nods toward evolutionary development also are present;
Eep initially runs on all fours, occasionally switching to just her two legs
... and then tries to limit herself to the latter, after encountering the most
decidedly two-legged Guy.
So yes, The Croods is a larkish fantasy, but the story gets its drama from
both recognizable personalities and the dire implications that we’ll recall
from school. If Grug and his family are Cro-Magnons — or European Early Modern
Humans, to employ the preferred formal term — and Guy is the future, well, we
know what that means: Those who can’t adapt must perish, like the Neanderthals
who vanished from our own fossil record.
Pretty heavy stuff for what
mostly seems a frivolous storyline ... but, then, we relate better to these
characters, and their adventures, because of such nods to our own real world.
And don’t fret: Most of the time,
The Croods is just a lot of fun, and
laced with enough creative, colorful detail to demand repeat viewing.
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